Bubble Pop
Mouse and keyboard
- Move the mouse to aim; the dotted line follows. Click to fire.
- The path shown includes the wall bounce, and it is the path the bubble takes.
Touch
- Drag anywhere on the board to aim, then lift your finger to fire.
- Or tap where you want the bubble to go.
This panel
- F full screen
- M sound on or off
- ? this list
- Esc close, or leave full screen
- The clock stops while the board is off screen
Loading Bubble Pop…
Your record
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No games finished yet. Play Bubble Pop and your record for each difficulty shows up here.
| Board | Played | Won | Drawn | Win rate | Best | Fastest | Best run |
|---|
Awards for Bubble Pop
- Board cleaner Reach level three in Bubble Pop. —
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About Bubble Pop
Match three, and everything they were holding up falls.
A bubble shooter is a geometry game wearing a colour-matching costume. Popping three bubbles is worth almost nothing; cutting loose the twelve that were hanging from them is worth the game.
So the shot to look for is rarely the obvious one. It is the bubble holding up a column, reached by a bank off the wall the dotted preview has already drawn for you.
Also searched for as
- bubble shooter
- bubble game
- shoot bubbles
- ball shooter
Whichever name you know it by, it is the same game: it runs in this browser, with no download and no sign-up.
Think a rule is wrong?
Tell us and we will check it against the published rules.
How to play Bubble Pop
- Bubbles hang from the ceiling in a honeycomb. The shooter at the bottom fires the bubble you can see; the next one waits beside it.
- Drag anywhere on the board to aim. A dotted line shows the path, including one bounce off a side wall, so a bank shot is something you can plan rather than guess.
- Release to fire. The bubble sticks to the first thing it touches, snapping into the nearest empty cell of the honeycomb.
- Three or more of a colour touching each other pop. Anything they were holding up is cut loose and falls, and falling bubbles score more than popped ones.
- Every few shots that fail to pop anything, a new row is pushed down from the ceiling. If a bubble comes to rest below the danger line, the game is over.
- Clear the board to go up a level: more rows, and eventually a fifth colour.
Strategy that actually helps
- Shoot the ceiling anchors, not the easy colour. A group of three low down scores 30 and changes nothing; the same three under a column that is only attached at one point drops the whole column.
- Bank off the wall to reach the sides. The dotted preview shows the real bounce, so the shot into the gap under an overhang is available whenever you look for it.
- Watch the second bubble. The colour waiting beside the shooter decides whether this shot should set up a group or spend one, and planning two shots is what separates a long game from a short one.
- A shot that does not pop costs more than it looks. The row counter only advances on wasted shots, so a deliberate placement that sets up two pops is usually better than a pop that leaves nothing.
- On the brisk speed the fifth colour arrives early. Keep the board shallow — clearing the lowest bubbles buys you the rows you will be given later.
Controls
Mouse and keyboard
- Move the mouse to aim; the dotted line follows. Click to fire.
- The path shown includes the wall bounce, and it is the path the bubble takes.
Touch
- Drag anywhere on the board to aim, then lift your finger to fire.
- Or tap where you want the bubble to go.



