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Reversi

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About Reversi

Updated 21 Sept 2026

Flank a line, turn it over, and count only at the end.

Reversi is the rare game where being ahead in the middle is usually bad. Every disc you flip is a disc your opponent can flip back, and the only squares that are permanently yours are the corners.

So the game is really about mobility: keeping moves available to yourself while your opponent runs out of them, and taking the count only at the very end.

Also searched for as

  • reversi online
  • disc flipping game
  • play reversi
  • reversi vs computer

Whichever name you know it by, it is the same game: it runs in this browser, with no download and no sign-up.

Think a rule is wrong?

Tell us and we will check it against the published rules.

How to play Reversi

5 steps
  1. The board starts with four discs in the middle, two of each colour, placed diagonally. Black moves first.
  2. A move must flank: place a disc so that one or more unbroken lines of your opponent's discs sit between the disc you just played and another of your own.
  3. Every disc in every line you flanked turns over. A line can run in any of the eight directions, and one move can flip several at once.
  4. If you have no legal move, your turn passes and the board says so. If neither player can move, or the board is full, the game ends.
  5. Whoever has more discs at the end wins. The count while you play is a running total, not a score.

Strategy that actually helps

5 tips
  • Corners never flip. A disc in a corner cannot be flanked, which makes corners worth far more than the discs you take on the way to one.
  • Do not take the squares beside a corner early. Playing the diagonal neighbour of an empty corner usually hands the corner to your opponent, and with it the whole edge.
  • Fewer discs is often better in the middle game. If you have few discs, your opponent has fewer places to legally play, and running them out of moves is how good players win.
  • Count moves, not discs. The player who still has safe moves at the end takes the last squares, and the last squares flip the most.
  • Edges are safe only when complete. A lone disc on an edge with gaps beside it is a target; a full edge anchored to a corner is permanent.

Controls

Mouse, keyboard, touch

Mouse and keyboard

  • Click any square marked with a dot to place a disc there.
  • Undo takes back your move and the computer's reply together.

Touch

  • Tap a dot to place a disc. Tapping anywhere else shakes rather than doing nothing.
  • The disc count for both colours is above the board, and the status line says whose turn it is.

Questions

5 answered

What makes a move legal in reversi?

It has to flank. The disc you place must sit at one end of an unbroken line of your opponent's discs with one of your own at the other end; anything else is not a move, and the board only offers you the squares that are.

What happens when I have no legal move?

Your turn passes and the game says so on screen. That is part of the game, not a fault — if neither player can move, or the board fills, the game is over and the discs are counted.

Is it the same game as the one sold in a box?

It is the public-domain game of reversi, which dates to the 1880s. The boxed version under a trademarked name adds a fixed starting position; we use the standard one and do not use that name.

Can two people play on one device?

Yes. Set the Opponent control above the board to Two players and take turns passing the phone or sharing the keyboard. The board flips the same way for both of you and the score updates after every move.

How strong is the computer?

Its hardest level searches seven plies with a positional table and a mobility term. A test in this repository requires it to beat a random mover at least forty-five times in fifty; easy and medium look less far ahead and value corners less.