Yukon Solitaire
Mouse and keyboard
- Click a card to pick it up along with everything on top of it, then click a destination.
- Or drag from any card in a column.
- Double-click sends a single card to a foundation.
- Legal moves, in the settings beside the card size, rings every pile the lifted card can legally go to. The rings are on to start with; turn them off if you would rather find the moves yourself, and the choice is kept. Hint, on the toolbar, shows the one move it rates best.
Touch
- Tap a card to lift it and the cards above it, then tap where they should go.
- Double-tap to send a card to a foundation.
- Legal moves, in the settings beside the card size, rings every legal destination while your finger is on a card. The rings are on to start with; turn them off if you would rather find the moves yourself, and the choice is kept. Hint, on the toolbar, shows the one move it rates best.
This panel
- F full screen
- M sound on or off
- ? this list
- Esc close, or leave full screen
- The clock stops while the board is off screen
Loading Yukon Solitaire…
Your record
Kept in this browser only. No account and nothing to sign into — clear your site data and the table below is gone.
No games finished yet. Play Yukon Solitaire and your record for each difficulty shows up here.
| Board | Played | Won | Drawn | Win rate | Best | Fastest | Best run |
|---|
Awards for Yukon Solitaire
- No take-backs Win a solitaire deal without using undo. Needs: no undo Locked
A file on your device. Moving it to another browser moves your record, your games and your initials with it.
About Yukon Solitaire
No stock pile. The whole pack is on the table from move one.
Yukon takes away solitaire’s biggest source of luck: there is no stock pile to hope for. The whole pack is on the table from the first move — thirty-one cards face up, twenty-one face down under them — and every card you turn over is one you earned.
What is left is a puzzle you can see most of from the start, and lose entirely through your own choices.
Yukon is played on the same green felt as the rest of the card games, changed in the settings if you prefer wood or a dark table, and its long columns are the best argument for the card-size control: large cards at L, or small if you would rather see the whole run.
Also searched for as
- yukon cards
- yukon patience
- yukon solitare
- yukon card game
Whichever name you know it by, it is the same game: it runs in this browser, with no download and no sign-up.
Think a rule is wrong?
Tell us and we will check it against the published rules.
How to play Yukon Solitaire
- All 52 cards are dealt to the seven columns. The first column holds one card; the others hold one to six face-down cards with five face-up cards on top. There is no stock pile. The undealt pile. Turn a card from it when nothing on the table will move.
- Build the four foundations The piles the game is won on. Clear every card to them and the deal is finished. up from Ace to King in suit, exactly as in Klondike. The seven-column, four-foundation solitaire most people mean when they say the word.
- Build the columns down in alternating colours.
- Here is the difference: you may pick up any face-up card along with everything sitting on top of it, regardless of order. The group does not have to be a sequence.
- Only a King may move into an empty column.
Strategy that actually helps
- Thirty-one of the fifty-two cards are visible from the start, so this is a planning game far more than Klondike is. Before your first move, find the visible Aces and work out what sits on top of them.
- Moving a large messy group is usually a mistake. You are relocating the problem, not solving it — prefer the move that uncovers the most cards for the fewest transfers.
- Empty columns are worth far more than in Klondike, because you can drop a King with a large group behind it and instantly clear a column elsewhere.
- Do not rush cards to the foundations. Low cards are the most useful tableau The columns you work in. Cards are stacked and rearranged here before they go anywhere final. targets, and Yukon gives you no stock to replace one you sent away too early.
Controls
Mouse and keyboard
- Click a card to pick it up along with everything on top of it, then click a destination.
- Or drag from any card in a column.
- Double-click sends a single card to a foundation.
- Legal moves, in the settings beside the card size, rings every pile the lifted card can legally go to. The rings are on to start with; turn them off if you would rather find the moves yourself, and the choice is kept. Hint, on the toolbar, shows the one move it rates best.
Touch
- Tap a card to lift it and the cards above it, then tap where they should go.
- Double-tap to send a card to a foundation.
- Legal moves, in the settings beside the card size, rings every legal destination while your finger is on a card. The rings are on to start with; turn them off if you would rather find the moves yourself, and the choice is kept. Hint, on the toolbar, shows the one move it rates best.




