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FreeCell

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  • No take-backs Win a solitaire deal without using undo. Needs: no undo Locked

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About FreeCell

Updated 21 Sept 2026

Every card visible. Almost every deal winnable.

FreeCell is the solitaire for people who do not want to be beaten by the shuffle. Every one of the fifty-two cards is on the table from the first second, face up, in eight columns. There is no stock to turn and no card you have not seen. Whether you win is entirely a question of whether you can find the order.

That single design decision — deal everything face up — turns solitaire from a game of chance into a puzzle with a right answer. It is why FreeCell has the reputation it does: of the 32,000 numbered deals that shipped with Windows, exactly one has been proven impossible. Losing is not bad luck. It is a wrong move you made about six turns ago.

The four cells are what make it work. Each holds one card, and they are the only place to put something you need out of the way. They are also the resource that governs how many cards you can move at once: the game lets you shift a run only as large as you could have carried across one card at a time, which is the free cells plus one, doubled for every empty column. Fill all four cells with nowhere to put them and the game is over even though the board still looks fine.

On screen it is eight columns on green felt, the table surface every card game here starts with, and the card size is yours: S, M or L, with the large cards worth having on a desktop because FreeCell’s columns are read from the top card down rather than fanned.

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How to play FreeCell

6 steps
  1. All fifty-two cards are dealt face up into eight columns — four of seven cards and four of six. Nothing is hidden, so every deal is a pure logic problem.
  2. Build the four foundations The piles the game is won on. Clear every card to them and the deal is finished. up from Ace to King in a single suit. That is how you win.
  3. In the columns, build downwards in alternating colours: a red six goes on a black seven.
  4. The four cells at the top left each hold exactly one card. Use them as temporary parking while you dig.
  5. Any card may be moved into an empty column, not just a King.
  6. You can move several cards at once, but only as many as you could have moved one at a time using the free cells A parking spot that holds exactly one card. A card left in one is out of play until you move it on. and empty columns — the game works this out for you and refuses anything larger.
Full guide How to Play FreeCell Every pile named, every legal move, the score, and where this version makes a choice.

Strategy that actually helps

6 tips
  • Get the Aces and Twos out early, but not at any cost. A card sent to a foundation cannot come back, and a Two you buried a useful sequence to reach is a Two you paid too much for.
  • Empty a column before you fill a cell. An empty column doubles how many cards you can move at once, while a filled cell reduces it by one — they are not equivalent trades.
  • Never fill your last free cell without a plan for emptying it. Four occupied cells and no empty column is the position every lost deal passes through.
  • Work on the longest column first when columns are close in length. Emptying one is what unlocks the big multi-card moves, and the shortest column is rarely the cheapest to clear.
  • Look for a card that is buried under exactly one card. Those are almost free to reach and often start a chain.
  • If a deal will not break open, undo back to the first genuine decision rather than the last move. The mistake is usually four or five moves before the position that looks stuck.

Controls

Mouse, keyboard, touch

Mouse and keyboard

  • Click a card to pick it up, then click where it should go.
  • Or drag it directly onto its destination.
  • Double-click a card to send it to a foundation if it will go.
  • Undo reverses the last move, up to a thousand moves back within a deal. A deal saved for later keeps its last thirty.
  • Legal moves, in the settings beside the card size, rings every pile the lifted card can legally go to. The rings are on to start with; turn them off if you would rather find the moves yourself, and the choice is kept. Hint, on the toolbar, shows the one move it rates best.

Touch

  • Tap a card to pick it up, then tap the column or cell you want it in.
  • Or drag with one finger — the card follows your thumb.
  • Double-tap to send a card straight to the foundations.
  • Tap the same card again to put it down without moving it.
  • Legal moves, in the settings beside the card size, rings every legal destination while your finger is on a card. The rings are on to start with; turn them off if you would rather find the moves yourself, and the choice is kept. Hint, on the toolbar, shows the one move it rates best.

Questions

5 answered

Is FreeCell always winnable?

Almost. Of the original 32,000 numbered Microsoft deals only one, number 11,982, has been proven unwinnable. Deals here are drawn from a much larger space, so a very small fraction cannot be solved — but if you are stuck, it is nearly always the position and not the deal.

What is the difference between FreeCell and Klondike solitaire?

FreeCell deals every card face up, so there is no luck of the draw and no stock pile to turn. Klondike hides most of the tableau and gives you a stock to work through. FreeCell is a logic puzzle; Klondike is a game of chance you can play well.

Why will the game not let me move a long run of cards?

Moving several cards is really several single-card moves using the free cells and empty columns as workspace. The limit is the number of free cells plus one, doubled for each empty column. Free a cell or empty a column and the same move becomes legal.

Can I play FreeCell on my phone?

Yes. Tap a card and then tap where it goes, or drag it with a thumb. The eight columns compress to fit a phone screen without scrolling, and double-tap sends a card to the foundations.

Can any card go into an empty column?

Yes, unlike Klondike where only a King may. That is what makes an empty column so valuable in FreeCell — it is both a parking space and a multiplier on how many cards you can shift at once.